Learning Cinema 4D
 
           
 
   
 
     
 

CINEMA 4 D

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From Concept Art
 
To Modeling
 
Final Delivery
 
 
CINEMA 4D is a fully integrated modeling, animation and rendering package, famous for its fast raytracer which produces stunning results. Easy to use and amazingly versatile, CINEMA 4D is the perfect tool for all 3D artists. From architects to games developers, from graphics designers to visual effects studios, CINEMA 4D has it all.
 

Recognising that not everyone needs to use every part of a high-end 3D animation system, CINEMA 4D will be based on an integrated modular system that will enable users to custom-build an application that closely fits their individual needs and budgets. Production capabilities with additional modules that enhance specific areas of 3D workflow. CINEMA 4D have been enhanced --- modeling, animation, rendering and workflow. Most notable among the new features is the MOCCA module, an innovative approach to character animation which introduces cutting-edge technology such as Soft IK. This feature alone allows realistic character movement and automated secondary motion of things like sagging skin and lazy limbs.


MAXON Cinema 4D Curriculum

Cinema Basic Course (3 Days)

Day 1
Introduction to 3D concepts
The Cinema4D GUI
Understanding Views
Coordinates System XYZ &HPB
Manipulating Objects
Modeling: Primitives, Splines, NURBS,Extrude, Lathe, Loft, Sweep,Bezier, Construction Tools, Boolean, Fractals, Deformations, Subdivision Surfaces, Hyper NURBS

Day2
Material & Textures
Lighting
Sky & Enviroments
Animation & Rendering: Covering Cameras, Keyframing, F-Curves and Timeline

Day3
Particles & Pyroclusters
Simple Modeling Project (Guided): will cover 1. Structure 2. Storyboarding 3. Production Flow 4. Project Structure 5. Post Production

Advance Courses:

1. BodyPaint (2 Days)
Introduction to 3D Painting, UV Mesh, Brush & Tools, Advance Paiting Techniques

2. Advance Lighting (2 Days)
Three point Lighting, Decay and Fade, GI and Ambient Occlusion. Dome Lighting. Lighting for indoors, Lighting for products visualization. Lighting with Final Render and Vray.

3. Mograph (2days)
Grid/Linear/Radial Cloners, Intro to Effectors, Use of different effectors. Mini Projects.

4. Dynamics & Cloth (2days)
Rigid Objects, Ridig Body Spring, Soft Bodies and Constraints.
Clothilde, Clothhilde tag,  Belt, Collider, Cloth. Simple tuts to get you going.

5. Xpresso & Thinking Particles (2days)
Xpresso Overview, Xpresso Interface, Nodes, Simple tuts to get you going.
Simple Use of TP, Nodes and Links, Simple tuts to get you going.

6. Character Modeling Animation (2days)
Modeling a Character, Bones and Joints, Binding and Weights, Tools, IK Chains
Simple Rigging of Biped. A Simple Walk Cycle.

7. C4D Composition in After Effects (2days)
Rendering Using Multipass. Alpha and Composition. Setting up a rendered C4D footage in AE.





 
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